CUXpro | Dipl.-Ing. Dr. Moser Christiane

Human First is my Development Philosophy

In today’s digital/interactive world a strategic change of thinking is needed away from the pure sales of product towards the experiences with the product (i.e., user experiences - UX) and the company (i.e., customer experiences - CX), in order to gain a sustainable competitive advantage. If your customers/users should fall in love with your product, then I will help you to fall in love with them beforehand. Do not longer waste time and start changing the future by finding out if this new philosophy fits you and your company.

The focus of ‘Human First’ is, as its philosophy the *X Experience-centered Cycle implies, the customers/users and their experiences. This new way of thinking and acting places the customers/users of interactive systems at the center of all development and strategic decisions. An effective *X-centered Cycle requires direct communication with customers/users throughout the whole product development process to ensure that the resulting product and support best meets their needs and requirements. This ensures providing the best possible experiences at all touchpoints throughout the customer life cycle.

Dr. Christiane Moser
Customer & User Experience Professional

 

You would like to know more about Human First?

Please send me an email and we make an appointment for a free consultation. I would love to come to your company and make a training with your employees and support you during the implementation and integration in your company.

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My Method Portfolio

Analysis

research & understand

The goal is to 1) identify the people who will use the product (i.e., the users), 2) what they will use it for (i.e., the tasks), and 3) under what conditions they will use it (i.e., the context).

CX Methods

  • User Workshops
  • Interviews / Questionnaires
  • Contextual Inquiry
  • Ethnography
  • Competitor Analysis
  • Value Chain Analysis
  • Customer Support Data Analysis
  • Customer Journey Map
  • Customer Lifecycle

UX Methods

  • User Workshops
  • Interviews / Questionnaires
  • Contextual Inquiry
  • Probes / Diary Study
  • Ethnography
  • Walk-a-mile Immersion
  • Observations / Shadowing
  • Competitive Analysis
  • Content Audit / Task Analysis
  • Trend Analysis
  • Customer Support Data Analysis
  • Literature Review

Concept

empathize & define

The goal is to define 1) the goal & problem statement, 2) the users (i.e., personas), 3) user flows, and 4) the minimum viable product (MVP), as well as derive requirements.

CX Methods

  • Problem / Goal Definition
  • Customer Experience Map
  • Customer Experience Statements / Goals
  • (Proto) Personas
  • Ideation
  • Minimum Viable Support Product

UX Methods

  • Problem / Goal Definition
  • Jobs to be Done
  • (Proto) Personas
  • User Flows
  • User Stories
  • Empathy Map
  • User Journey Map
  • Body Storming
  • Open Innovation
  • Ideation
  • Concept Map
  • Minimum Viable Product

Design

style & ideate

The goal is to define 1) task flows, 2) wireframes, 3) design language, and 4) mockups.

CX Methods

  • Card Sorting
  • Storyboarding
  • Co-Design
  • Service Flows
  • Design Documentation / Language

UX Methods

  • Sketching
  • Information Architecture
  • Card Sorting
  • Storyboarding
  • Task Flows
  • Co-Design
  • Low-fidelity Prototyping
  • Design Documentation / Language

Prototyping

try & change

The goal is 1) to create testable prototypes and 2) to finalize the design language and mockups.

UX Methods

  • Mid-fidelity Prototyping
  • High-fidelity Prototyping
  • Design Patterns / Heuristics
  • Design Documentation / Language

Implementation

make & share

The goal is to define 1) best practices, 2) heuristics, and 3) to document development decisions.

CX Methods

  • Design Patterns / Heuristics
  • Design Documentation / Language

UX Methods

  • Design Patterns / Heuristics
  • Design Documentation / Language

Evaluation

test & finalize

The goal is to enable 1) early user feedback and 2) an iterative product development which saves time and money.

CX Methods

  • Workshops
  • Preference Test
  • Five Second Test
  • Expert Studies
  • (Remote) User Studies

UX Methods

  • Workshops
  • Concept Test
  • Preference Test
  • Paper Prototyping Test
  • Five Second Test
  • Expert Studies
  • (Remote) User Studies
  • A/B Test
  • Click-Stream Analysis
  • Experience Sampling